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2D Spine Animator

Currently, our Art team needs a new experienced 2D Spine Animator to jump into our game implementations.

Your days with us will look like this:

  • Work closely with the product management team, the art lead, and the art director (mainly at our office)
  • Develop concepts into final assets by building up gamified animations with various art styles
  • Create and animate characters, environments, and FX in different styles
  • Utilize already-prepared design components
  • Abide by the game design guidelines to achieve the finest possible gaming experience
  • Apply your proactive approach to enhance the entire working process

We’d like to meet candidates with:

  • At least 2 years of experience in rigging and animation in Spine
  • Have a degree in Art studies
  • Proven hands-on experience in 2D drawings with Adobe tools (Photoshop, After Effects, Illustrator)
  • A reel / an online portfolio displaying examples of up-to-date work
  • Strong knowledge of presenting human anatomy
  • Possess a great flair for aesthetics in terms of colors, hues, tones, lights, perspective, isometry, and composition
  • Positivity and openness to welcome constructive feedback
  • Considered as an advantage will be any knowledge of and experience with:

+ 3D hi-mid-low-poly modeling and animation with Max/Maya/Blender
+ Motion design (with Adobe After Effects and Trapcode Suite)
+ Interest in the iGaming industry or prior experience in the field

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