Currently, our Art team needs a new experienced 2D Spine Animator to jump into our game implementations.
Your days with us will look like this:
- Work closely with the product management team, the art lead, and the art director (mainly at our office)
- Develop concepts into final assets by building up gamified animations with various art styles
- Create and animate characters, environments, and FX in different styles
- Utilize already-prepared design components
- Abide by the game design guidelines to achieve the finest possible gaming experience
- Apply your proactive approach to enhance the entire working process
We’d like to meet candidates with:
- At least 2 years of experience in rigging and animation in Spine
- Have a degree in Art studies
- Proven hands-on experience in 2D drawings with Adobe tools (Photoshop, After Effects, Illustrator)
- A reel / an online portfolio displaying examples of up-to-date work
- Strong knowledge of presenting human anatomy
- Possess a great flair for aesthetics in terms of colors, hues, tones, lights, perspective, isometry, and composition
- Positivity and openness to welcome constructive feedback
- Considered as an advantage will be any knowledge of and experience with:
+ 3D hi-mid-low-poly modeling and animation with Max/Maya/Blender
+ Motion design (with Adobe After Effects and Trapcode Suite)
+ Interest in the iGaming industry or prior experience in the field